Micro UI
The small parts, rendered live from the package rather than drawn.
Buttons
Inputs & focus
Tab into the field to see the focus ring: ring-[3px] at ring-ring/50, with the border
shifting to ring.
The package Input is clean at text-sm (14px).
In recruiter-bot a global font-size: 17px !important leaks onto inputs and overrides the token size. It is a bug to fix at the app layer, not a
style to reproduce. Do not reintroduce the override.
Badges & chips
Toggles
The two-tier tooltip rule
Two intentional tiers. The green tooltip is a terse label, one line, for naming a control. The white card is for explanation: a sentence or two with room to breathe. Reach for the label by default; use the card only when a control genuinely needs prose.
Shadow tiers
Three named elevations, not one. Each maps to a surface class: resting cards, floating menus, and the big lifted composer. Pick by what the surface is, not by taste.
--shadow-card Card / tile elevation. The resting surface tier.--shadow-popover Floating tier: menus, popovers, tooltips, selects.--shadow-composer Overlay tier: the composer and other large lifted panels.Radius scale
The feature-layer radii, codified so the old arbitrary rounded-[6px] values become named steps. The base stays 0.5rem.
radius-xs 5pxradius-sm 6pxradius-md 8pxradius-lg 12pxradius-xl 14pxMotion
Two recipes. Content reveals blur in over 300 to 500ms. Hover popovers are quick, 120 to 150ms. Entrances stagger: fly up 10 to 12px over 400ms with 60 to 280ms delays down the list.